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Metal gear solid ground zeroes mods
Metal gear solid ground zeroes mods








metal gear solid ground zeroes mods

Theres this whole 'high and mighty' attitude around modding games, I can't stand this, some people mod, some don't, thats all there is to it, if someones such a fantastic modder, go off and actually design original games. Other games, like lets say MGSV, are story centric, most people are going to simply translate, swap out audio, maybe a model swap or 2, thats it, not all games improve with mods, and to be honest from my perspective, most of the mods seem pointless anyway. Some games suit the modding scene and others don't.Ī game like skyrim isn't story centric its gameplay centric, modding improves the gameplay elements, and its built with modding in mind, its easier for people to make entirely new things, more than just textures and models. If a game requires modding to be a good game, then its obviously not a good game in the first place.

metal gear solid ground zeroes mods

There were a lot of hurdles to get this to work properly, but hopefully this will be the beginning. This mod apparently is the first mod that did an entirely new agents from scratch, asset-wise. rip models and textures, rip sounds, translate to another language. Metal Gear Solid V: Ground Zeroes :: Big Boss Agent. Odrin wrote:they'll do the same stupid shit they always do.










Metal gear solid ground zeroes mods